A Toggle
for humanoids
Last updated on 2011
3
19
,
a full
moon day;
Toggling mode is invented for humanoids [i.e. Asimo Jivaka, and later versions ...] while residing in New York, USA, in 2005~2008; Base2 binary number system is in vector.
| Base2 | Base10 | Toggle | Vector | ||||
| LSB | MSB | 5 | <-- | ||||
| 0 | 1 | 0 | 1 | swap(LSB, MSB); | |||
| MSB | LSB | 10 | --> | ||||
| Base2 | Base10 | Toggle | Vector | ||||
Also see: ACT3 parallel time toggle switch development ... ;
Also see: AI global characters' IQ development ... ;
|
|
direction | 66 |
|
sign | ; | ||||
| direction | of |
|
sign | ; |
direction of sign, written on 2011/2/28, because
gravity dimension computer must be defined
explicitly, e.g. WHILE kuru
kuru of 5 ...
e.g. 1 is text, 1+1 is graphics,
1+1+1
is networking, 1+1+1+1
is
Audio,
1+1+1+1+1
is
Video,
and so
65 ... ; for each
1, 2, 3,
4, 5, ... in numerological dimension must be
with its own vector, so called
direction of sign ... ;
also see:
cell
path;
e.g. in ANSI Standard 101/102 Keyboard I/O,
65 117 100 105 111 prompts
Audio;
65 85 68 73 79 prompts AUDIO;
97 117 100 105 111 prompts audio;
Accordance with Syntax vs. Semantics logic, all system will not prompt the same value;
in numerological dimension, システム(AI) Artificial Intelligence System ... ,
1 3 4 9 6 prompts audio, Audio,
AUDIO, and 13496 IFF L to R, and 69431 IFF R to L accordance with
direction of sign, and
base
(
DICTIONARY)
based on dictionary ...
; Notice the diff
... ; Therefore,
Direction of
sign is proposed for kuru kuru of 5 ...
gravity dimension computers ;
For humanoid programmers only: develop 3D mask for a toggle of instruction vector; Add several bits to both directions, and notice that toggle mode can be used not only for Asimo Jivaka, but also for data compression [dual base10 values in one base2 time vector] in duo-binary;
In software aspect of LSB, MSB: notice the above table and swap call for swapping Least Significant Bit and Most Significant Bit; In assembly, within GOTO and JUMP routine-call can do toggle control; In C, passing parameterized-referenced-addresses OR values can be called, but toggle control should be only referenced-addresses;
In hardware aspect of LSB, MSB: notice that a toggle of instruction vector exists on XY plane in 2D; Clock for synchronization, clock skew for optimization should be on Z axis; Therefore masking a toggle of instruction vector should be in 3D space;
In mechanical aspect, 2π toggle can be seen and studied inside of Canon's printer mechanism by using polytechnic pinions and springs; 2π rotation makes 1 toggle, so that USA MYANMAR NET defines as a 2π mechanical toggle, because still cannot find an official term / usage of the device;
In physics aspect, since dB·m varies along with EMF's tangent to - polarity + polarity, WHEN a time of WHERE a hole has been allocated is to be a toggle; i.e. after year 2000, push-button(s) of nano products are mostly designed by non-mechanical, therefore USA MYANMAR NET defines those push-buttons as physical hole toggle, because still cannot find an official term / usage of the device;
IFF testing 3D GUI, also see: Lucky88...88;
Notice that toggle control can totally change any instruction level values. And, do not confuse between toggle and swap [Also see: Syntax vs. Semantics]. Because swapping is more likely to be in variables, and toggle is more likely to be in instruction vectors ... ;
Swapping integer technique was invented in 1995. However, swapping has never been used for toggling.
The different between a toggle and a switch is: conditional interrupts cause switch value changes, on the other hands, a toggle is unconditional.
USA MYANMAR NET allows this toggle technique for further scientific study in humanoid in hardware / software aspect; Also see: Mutual Exclusion; Stripped string;
...
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